A Japanese psychological stealth horror: Play as Jizo, exploring a nightmarish manor after her grandmother’s funeral, uncover family secrets, and evade a demon.
Responsibilities:
As the Creative Director and product owner of a Japanese-themed psychological horror and stealth game, I orchestrated a visionary journey that captivated players with its immersive narrative and gameplay depth.
Creative Leadership:
I led the conceptualization and direction of the game, infusing it with rich Japanese cultural elements intertwined with psychological horror and stealth mechanics. This unique fusion not only set the game apart but also engaged players on a profound emotional and strategic level.
Team Leadership and Coordination:
Managing a dynamic team of 30 students, I fostered a collaborative environment where creativity thrived and deadlines were met with precision. Despite diverse schedules, I orchestrated seamless coordination across teams to ensure cohesive development across three meticulously crafted levels.
Delivering Compelling Experiences:
From inception to execution, I guided the team in crafting a compelling narrative and gameplay experience. Each of the three levels offered a distinct, 15-minute journey steeped in suspense and intrigue, meticulously designed to evoke a range of emotions and challenge players' tactical instincts.
Achieving Excellence:
Through strategic oversight and hands-on guidance, I ensured that the game not only met but exceeded expectations. By maintaining a focus on both artistic integrity and technical excellence, our project garnered acclaim for its innovation and immersive gameplay.
Conclusion:
My role as Creative Director for this project exemplifies my ability to lead creative teams in delivering memorable gaming experiences. By blending cultural richness with genre-defining gameplay, I've demonstrated a commitment to pushing boundaries and crafting games that resonate deeply with players.
Constant Iteration
Level Design
**Creative Game Portfolio Description for "Jizo no Akumu":**
As the Creative Director of "Jizo no Akumu," I led the vision and execution of this indie horror game, shaping both its overarching narrative and immersive gameplay experiences. In my role, I oversaw the meticulous evolution of the outdoor level during preproduction, leveraging traditional Japanese architecture to craft environments that resonate with eerie authenticity. Collaborating closely with the art and game design teams, I formulated an original concept for room connectivity, ensuring that each space not only contributed to the game's atmospheric tension but also supported seamless player navigation from point A to B.
Beyond structural design, I guided the development of intricate room and puzzle concepts in collaboration with talented environment artists. Drawing from detailed prior art and inspired by iconic games like Silent Hill and Resident Evil, I conceptualized puzzles that challenge players to explore both physical and metaphysical realms within the haunted manor. This approach not only enhances gameplay depth but also enriches the narrative, inviting players to uncover hidden truths and confront their darkest fears through immersive and engaging interactions.
Through my leadership on "Jizo no Akumu," I aimed to redefine indie horror gaming by merging compelling storytelling with innovative gameplay mechanics. By integrating thematic coherence with strategic puzzle design, I've contributed to a game that captivates players with its atmospheric intensity and challenges them to unravel the mysteries lurking within its chilling corridors. "Jizo no Akumu" stands as a testament to my commitment to pushing creative boundaries and delivering unforgettable gaming experiences that leave a lasting impact on players.
Astral Projection Mechanic
In my role developing the Astral Projection mechanic for the indie horror game "Jizo No Akumu," I introduced a transformative gameplay feature where players can project outside their bodies into a haunting dream world. This innovative mechanic allows players to uncover hidden messages, traverse through solid walls, and explore inaccessible areas within a Japanese manor, enriching the mystery and depth of the gameplay. By deciphering these hidden messages, players unlock crucial puzzle solutions that not only progress the narrative but also reveal new areas of the manor, enabling Jizo to uncover deeper secrets. This mechanic not only enhances player immersion and engagement but also underscores my ability to innovate and create compelling gameplay experiences that resonate with audiences.
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