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Nikki Ashaka

Game Designer - Combat · Systems · Open World

I design encounters that feel dynamic and fair at scale...

Formerly at Insomniac Games on Marvel's Spider-man 2, with experience spanning AAA crime missions, indie combat systems, and narrative-driven worlds. Currently leading Jizo No Akumu, a psychological horror game set in 1989 Osaka, Japan, as a Creative Designer. Master of Fine Arts in Interactive Media at University of Southern California.

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Selected Work

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Marvel's Spider-Man - Crime Missions

Insomniac Games · Game Design Intern

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Jizo No Akumu

Combat · Creative · Indie

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PvPin

Multiplayer Design

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Celestia's Magical Garden

Cozy Narrative Puzzle

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